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December 29th, 2009

Shadowrun, 20th Anniversary Edition Reprint Available!

The second printing of Shadowrun Fourth Edition, 20th Anniversary Edition is shipping through distributors and into stores now. Reprints typically don’t have street dates, so we can’t guarantee when your local stores will have it.

The holidays are usually a little zany regarding shipping times (and of course, retailers are hopefully very busy!) so they may not yet be aware that the reprint is available. Be kind and let them know!

There are no changes from the first printing in this reprint.

December 24th, 2009

Artifacts and Vices Available for the Holidays

In addition to our awesome price reduction on core books we have two new PDFs and print-pre orders available for you!

Vice

Illegal is a strong word.

It means you’re doing something that the government doesn’t want you to do. You’d never do anything like that, right? Or would you?

It might be that some laws are… Misguided.

It’s civil disobedience and a moral imperative to oppose those laws.

Gandhi taught us that.

My friends and I—we’re here to help you make these difficult moral choices. We’ll even provide you with a support network, if someone objects to your strong moral compass. And, hey, if everything works out, maybe all of us might come out ahead. Don’t worry! We’ve got your back.

Vice is a sourcebook for Shadowrun, Fourth Edition. It provides a detailed look at all levels of organized crime, from the major transnational syndicates—like the Yakuza, the Triads, and the Mafia—to the smallest street gangs and specialist organizations. History, personality, and membership of these groups are provided along with suggestions on how best to use them as key players in a Shadowrun campaign. The crimes they commit, the metahumans they recruit, the law enforcement they oppose, and the shadowruns they sponsor are all in here. Whether your team of runners works in concert with the criminal underworld or tries to oppose it, Vice will offer new insights and options to your campaign.

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Dawn of the Artifacts: Midnight

There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into…

Dusk was only the beginning. Jane “Frosty” Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase across North America, from the frozen, bug-filled wastes of Chicago to the political hotbed of Denver to the Deep Lacuna lurking under Los Angeles.

Midnight is the second adventure in the Dawn of the Artifacts series, giving skilled runners the chance to find a second powerful artifact—and perhaps uncover clues about what makes these treasures so valuable.

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December 24th, 2009

Catalyst Game Labs Price Reduction On All Core Rulebook PDFs

Happy holidays to all! We have excellent news, especially for you last-minute Christmas shoppers! You can buy, download, and give Catalyst Core Rulebook PDFs and have ‘em on time for Christmas, and now you can do it at the new reduced price! Here’s the entire announcement, with all the details you need:

Effective immediately, Catalyst Game Labs is lowering the prices for its core rulebook PDFs for all game lines. This includes:

SHADOWRUN

Shadowrun 20th Anniversary Edition: $15
Runner’s Companion: $12
Arsenal: $12
Augmentation: $12
Unwired: $12
Street Magic: $12

BATTLETECH

Total Warfare: $15
TechManual: $15
Tactical Operation: $15
Strategic Operations: $15

CTHULHUTECH

CthulhuTech Core Rulebook: $15

Catalyst Game Labs has embraced electronic publishing as a vital medium for expanding a community’s enjoyment of a game line. This is readily apparent with the launch of Eclipse Phase under the Creative Commons license and at a $15 price point, simultaneously with the release of the print rulebook into standard distribution. Catalyst Game Labs continues to follow this pattern with the recent publication of Leviathans’ Lieutenant’s Manual, the first major miniatures game release also utilizing the Creative Commons license, embracing the open-minded nature of the electronic medium.

At the same time Catalyst Game Labs is dedicated to supporting brick-and-mortar hobby stores, still the life’s blood of our hobby and the greatest avenue for new players to be exposed to new games. The Catalyst RED (Retailer Electronic Distribution) combines Catalyst embracing of electronic distribution and retailer support into a single system that allows retailers to sell our PDFs directly to customers.

The release of both Eclipse Phase Core Rulebook and Leviathans’ Lieutenant’s Manual PDFs at a reduced price showcased the willingness of gamers to “check out a new game” if the price is reasonable; especially combined with the willingness of a publisher to stand by the quality and strength of their game line. With two of the most icon universes in our industry (and a fabulous up-and-coming game line) Catalyst Game Labs is standing by the strength and quality of its game lines, lowering the price of its introductory products for the entire gaming community.

If you’ve always wanted to check out Shadowrun or BattleTech (or would like to return after a long hiatus), there’s never been a better chance to grab a PDF and see what the excitement is all about! Our PDFs are available from our own BattleShop or DriveThruRPG.

December 21st, 2009

More Seattle 2072 Previews

Here’s two more peeks into Seattle 2072—in stores now, and something fine to stick under the tree [or your other December-gift-giving







Welcome Home

It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.

As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle will draw you in like no other.

You can run for a lifetime and never leave Seattle, but some say you can’t run for a lifetime without entering.

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December 6th, 2009

Quick question about quick questions

Hey there all you shadowy types! I’ve got a question for you—as it turns out, there is a nice flow of rules-related and other questions coming into the info@shadowrun4.com address. I don’t get to them frequently, but when I do occurs to me that people besides the original letter-writer might be interested in the answer. So—would you all like the blog to include quick questions from players, along with the best answer I can piece together? Let me know if this would be useful to you!



WizKids Games