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Artifacts and Vices Available for the Holidays

In addition to our awesome price reduction on core books we have two new PDFs and print-pre orders available for you!

Vice

Illegal is a strong word.

It means you’re doing something that the government doesn’t want you to do. You’d never do anything like that, right? Or would you?

It might be that some laws are… Misguided.

It’s civil disobedience and a moral imperative to oppose those laws.

Gandhi taught us that.

My friends and I—we’re here to help you make these difficult moral choices. We’ll even provide you with a support network, if someone objects to your strong moral compass. And, hey, if everything works out, maybe all of us might come out ahead. Don’t worry! We’ve got your back.

Vice is a sourcebook for Shadowrun, Fourth Edition. It provides a detailed look at all levels of organized crime, from the major transnational syndicates—like the Yakuza, the Triads, and the Mafia—to the smallest street gangs and specialist organizations. History, personality, and membership of these groups are provided along with suggestions on how best to use them as key players in a Shadowrun campaign. The crimes they commit, the metahumans they recruit, the law enforcement they oppose, and the shadowruns they sponsor are all in here. Whether your team of runners works in concert with the criminal underworld or tries to oppose it, Vice will offer new insights and options to your campaign.

CAT26203_Vice.jpg

Dawn of the Artifacts: Midnight

There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into…

Dusk was only the beginning. Jane “Frosty” Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase across North America, from the frozen, bug-filled wastes of Chicago to the political hotbed of Denver to the Deep Lacuna lurking under Los Angeles.

Midnight is the second adventure in the Dawn of the Artifacts series, giving skilled runners the chance to find a second powerful artifact—and perhaps uncover clues about what makes these treasures so valuable.

CAT26401_Artifact2Midnight.jpg

10 Responses to “Artifacts and Vices Available for the Holidays”

  1. Prime Mover Says:

    A great holidays present!

  2. TGN Says:

    Holy…the sextant on the cover…would that be the same sextant from ED? The one found in Parlainth?

  3. Johnny Knox Says:

    Adam, Thanks for getting these posted! Vice looks great and I’m looking forward to reading through Midnight. How many of the artifact adventures are there going to be? When they are all done, will a compilation be released in print? (I’ve been holding off on buying the print copies, in case…)

  4. AdamJury Says:

    Johnny — there are four adventures in the artifact cycle, plus a campaign book that ties in with it.

    At this point there are no plans for a print compilation. If you want them in print, please grab the print versions as we release them! :)

  5. Jennifer Says:

    @ TGN: The Sextant… is mentioned in Dunkie’s will. That’s all I’m gonna say. Really. :)

  6. snowRaven Says:

    Great gift, and I like both books a lot – but how come there is not a single mention of Laesa in Vice? Did I miss something?

  7. Jay Says:

    Is there a street date these two books? Also any word on new Shadowrun novels hitting stores anytime soon?

  8. Prime Mover Says:

    Wasn’t the item in the Big D’s will a Sexton of Worlds not a sextant? Or was it in another entry?

  9. AdamJury Says:

    Jay: as soon as we have a street date for any title, we’ll announce it here. If we haven’t… then no, there is no street date yet! :)

  10. JasonHardy Says:

    Prime Mover: That Sextant/Sexton thing is addressed in the text.



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