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Ghost Cartels: The Dream Seed

As promised, here is the “treat” that replaces January’s chat. The Dream Seed, by Jennifer Harding, is a short story and the epilogue for the Ghost Cartels campaign and adventure tracks… and it should provide some hints at the bigger picture (as well as a teaser of things to come).

Enjoy!

Ghost Cartels from Catalyst Game Labs

10 Responses to “Ghost Cartels: The Dream Seed”

  1. hobgoblin Says:

    seems there is a issue on the first page.

    im seeing a large triangle that obscures part of the text…

  2. AdamJury Says:

    I revised the file. Give it another download. I’m betting you’re using a non-Adobe reader, yes?

  3. BookWyrm Says:

    Nice work, BTW. Got it & put it in with mine. Thanks for the PDF, Adam.

  4. Terence Says:

    Looks like another world ending type of plot in store for the world of Shadowrun.

  5. PeterTaylor Says:

    Well, I wouldn’t say world-ending, but it’s the first steps in a slow-burn major metaplot.

    In recent years, we haven’t had the opportunity to really delve in slow plot development (the closest we’ve come was seeding the shift to the wireless Matrix all the way back to Shadows of Europe). My preferred approach is to build up to a big event over the course of a number of books – in the way that the Bugs were insidiously introduced and the plot slowly unfolded over several years to culminate with Bug City.

    Ghost Cartels remains very much a street-level story with the mystery and the backstory of Primeira Vaga playing a secondary role to the main plot. While the characters are involved in gangland warfare and tracking down the source, something far more insidious and (dare I say) dangerous is transpiring.

  6. RunnerPaul Says:

    A new metaplot? And here, Adam said that it wouldn’t change our world.

  7. PeterTaylor Says:

    And Adam would be correct (though he was referring to The Dream Seed short story sprecifically), the coming stories are not intended to change your world… though they might change the way you’re used to seeing the Sixth World.

  8. Kathe Says:

    The short story sounds, like tempo is a method of some people/creatures from Amazonia, which were blighted by the Yucatan war, as a weapon against the human (and metahuman) nations of the Sixth World. – Seems a little bit like some James-Bond-Plot: Flooding countries or the whole world with cheap drugs to create havoc as a act of secret war/terrosism. Creepy indeed.

  9. AaronB Says:

    I’ve been a fan, a player and a Gamemaster of ShadowRun since I saw a pamphlet in the summer of 1989. As a long time follower of the game I can honestly say long running metaplot lines are fun and interesting. Be it the IE’s/dragons (easter egg hunting on old EarthDawn products was fun stuff for me), threat tie ins or bugs bugs bugs it doesn’t matter. I’m interested to see where this goes!

  10. hobgoblin Says:

    the most potentially creepy thing with this is that its man turning on man, not some age old external threat or the machiavellian plots of some truly old beings.

    if one remove the magical part, its no different from long term real life plans of some group of people or other.

    in the end, mans worst enemy is his own kind…



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