Adam Interviewed on This Modern Death
I was interviewed on the modern horror/dark future gaming podcast This Modern Death recently, and the episode was just posted.
It’s about an hour, and we talk about all sorts of things: Shadowrun, Eclipse Phase, Paparazzi!, finger-painting, how I got into gaming, how I got into working in the game industry, the licensed property I’d like to work on the most, problems in the game industry, Tim Hortons, The Dresden Files RPG, poutine, the future of roleplaying, I poke fun at silly questions that gamers ask, and then turn right around and point out that there are a number of gamers who aren’t online and aren’t clued in to the latest trends and hot new games, and that they’re going to keep on trucking no matter what we say or do.
Thanks to Shaun, Kristin, and Randy at This Modern Death for having me!
[By the way, for those bothered by foul language, there are a few naughty words in this episode, but they're all said in happiness!]
Here’s the direct download link for the MP3
Edit: Oops — I totally forgot to check the tickybox that allows comments on this post. That’s fixed!






January 4th, 2009 at 10:20:04
Nice podcast. I think im even interested in picking up Eclipse Phase.
January 5th, 2009 at 05:39:58
yeah, you really know how mak people dig a new release ;)
January 6th, 2009 at 14:24:26
Glad you guys enjoyed the interview! Eclipse Phase is hella cool — after the interview, I remembered a half-dozen things I wanted to mention about EP but forgot. Maybe I’ll see what other podcast I can sneak on this month to talk more about it… :-)
January 6th, 2009 at 21:45:51
Always love hearing a game person getting excited about a game. I have seen podcasts from that OTHER company’s people…you know, the one that has the carcinogenic game? And, well, they never seem to get excited about even their own product. But, you know…when the Dresden Files game comes out, I will have to get it, simply because of how excited you seemed to be about it, Adam.
Also, I really agree: there needs to be some form of networking that allows people to sit down online and play the games online, with voice chat and dice rollers worked into the thing. I have been trying to figure out a way to do that for friends of mine all around the country, since, you know, even the one MU* that is converting over to SR4 is not finished yet due to issues with coders. And, even then, I like the tightness of a small group, not a few dozen people who cannot get their times to coordinate to do anything major..
January 10th, 2009 at 02:15:49
Adam,
You could always do your own EP podcast just to hype it up.
CptMara,
There are several virtual tabletop programs out there even if they aren’t SR specific, couple that with something skype or teamspeak or ventrillo and you’ve got it made.
January 10th, 2009 at 14:30:16
I could, Kevin, but doing a non-crappy podcast takes a fair amount of time — I’m actually working on a videocast that’s unrelated to gaming, and it’s taking an incredible amount of time to properly produce. My work schedule and laptop exploding certainly didn’t help with that. :-)
In general, I’d rather talk to and with people interested in gaming, as opposed to doing a canned podcast myself or with another Catalyst staffer. We keep kicking around the idea of doing some company podcasting, though.
January 12th, 2009 at 15:21:08
Podcasts about catalyst stuff would be great, though I’m not sure even Catalyst has enough material to make it a regular thing.
Perhaps if you could link up with a couple other companies and make a joint podcast it could work, then again you’d be helping to advertise your “competitors” just as much there. It might help give a unified front against the big carcinogenic company and one or two of the other “big boys” though.
In any case I’m just glad to get reasonably regular updates on sr4.com, and the occasional interview on a podcast from you guys.
January 13th, 2009 at 06:53:22
Oh, I think we have more than enough stuff to talk about to do a regular podcast … it’s the recording and production and cat-wrangling that is the time-consuming part. Unless we do it really “lo-fi” style, we’ll be putting hours into each podcast for a 20 minute return.