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Runner’s Companion PDF now available

Our next advanced rulebook Runner’s Companion is now live for pre-order and PDF purchase:
PDF
Hardcopy Book
Combo

Runner’s Companion will be available at GenCon and will be making its way to your local FLGS in the coming weeks. Meanwhile Look for more indepth previews in the coming weeks. To whet your appetites here is a brief overview of the book:

  • The first chapter, aptly named Starting Out, focuses on the basics of team-building and roles on a shadowrun team in a clear and concise way that should help groups find the right balance of character types for their games.
  • Survival Tips, the second chapter, highlights some of the obstacles runners face and exploits they can put to use when operating in a high-tech surveillance society. It does so in a manner that’s useful to both newbies and veterans in the shadows and demystifies some of the issues regarding omnipresent surveillance technology. This chapter also covers some tricks for travelling around and getting your stuff to all the cool locations we’ve been introducing in our SR4 setting books.
  • The Alternative Character Creation introduces two optional character generation systems: one Priority-based system and one Karma-based system.
  • The Alternative Character Concepts begins with extensive fiction to contextualize the various metatypes, metavariants, and new species at large in the Sixth World (now available as optional character races). The subsequent rules material introduces optional rules for playing: 17 different metavariants (including 3 all-new metavariants), changelings, drakes, 4 non-metahuman species, a handful of shapeshifter species, free spirits, AIs, and all the HMHVV Infected types (including ghouls).
  • Next up we have a New Qualities chapter which introduces just over 40 new Positive and 40 new Negative qualities. These run the gamut from story-oriented qualities to minor mechanical boosts and are open to most character types. This chapter also includes 60+ Metagenetic Qualities to be used with the new SURGE and metavariant rules.
  • The Advanced Contacts chapter includes the long-awaited rules for Group and Virtual Contacts, a number of sample contacts for each, and a selection of useful new standard contacts.
  • Advanced Lifestyle expands and diversifies the Lifestyle options in SR4, giving them far more depth and making them an integral part of play. Also included are Lifestyle Qualities that are both fun and useful for those groups wishing to expand this aspect of the game.
  • The final chapter, Life on the Run, features several threaded short stories that serve to illustrate to newcomers and old timers alike how certain character types do what they do, how they percieved their own abilities, skills and powers, and how they interact with the technologies, augmentations and gear associated with their area of expertise. This section also spotlights some of our regular JackPoint posters and provides some further insight into these characters.


  • WizKids Games