Archive for June, 2008
Monday, June 16th, 2008
Technomancers
The offspring of the Crash 2.0 get a long-awaited expansion, exploring their abilities and their mysterious connection to the Resonance Realms. Beginning with a look at the biological PAN and how this is different from normal hardware and software, the Technomancer chapter then unveils the nascent Resonance Streams (the virtual paradigms virtuakinetics develop) and expanded [...]
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Friday, June 13th, 2008
Matrix Topology Chapter
This chapter dissects and exposes the functioning of the Matrix and connectivity in the wireless Sixth World. In easy to understand sections, it breaks down the basics of Matrix Topology. It expands on the types of nodes available—introducing nexi and peripheral nodes—and revisits the inner workings of commcodes, PANs, Operating Systems, accounts, and [...]
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Thursday, June 12th, 2008
Matrix Overview Chapter
The opening chapter of Unwired brings you everything you need to know about the impact of the wireless Matrix and computer technologies on the Sixth World and their pervasive role in everyday life. It explores the role of Augmented and Virtual Realities in all aspects of daily life, from the home and workplace [...]
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Sunday, June 1st, 2008
If you’re interested in playing in the upcoming third season of the Shadowrun Missions campaign, set in New York City, the Shadowrun Missions Character Creation and Transfer Guide has just been posted. This four page PDF includes your guidelines for both making a brand new character for the campaign and for moving a character from [...]
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