Archive for September, 2007
Saturday, September 29th, 2007
Things have been pretty crazy the last few weeks, with Arsenal, Corporate Enclaves, and the next Shadowrun, Fourth Edition reprint all thundering closer to the finish line. We’ll be back to the normal weekly blog updates next week, but here’s an IM snippet that defines the mood around our virtual office:
Adam Jury: So, I have [...]
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Saturday, September 15th, 2007
According to Mitch Gitelman, computer game developer FASA Studios has closed their doors. This has sparked a lot of posts around the net saying that “FASA has closed,” or “Shadowrun is dead” or “BattleTech is dead” — and that’s created some confusion, because to traditional gamers, FASA [or, more fully, "FASA Corporation"] ceased operating as [...]
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Saturday, September 8th, 2007
The new Shadowrun Quick-Start Rules are now available!
The Quick-Start Rules Player Editioninclude all the rules you need to start playing Shadowrun with the four included characters: the Bounty Hunter, Combat Mage, Hacker, and Street Samurai. The Quick-Start Rules Gamemaster Edition adds the Food Fight 4.0 encounter, suitable for play in a short session. Both editions [...]
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Friday, September 7th, 2007
Subject: Gen Con
Observed: 8/16-8/19
Status: Successful!
It’s been one week since Catalyst Game Labs returned from Gen Con Indy 2007. A week to recover and a week for everyone to think about how it went. A week of surfing online to see what was said about us, both positive and negative, considering our first experiment at the [...]
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Thursday, September 6th, 2007
September’s Shadowrun Missions adventure is By Any Means Necessary, written by Stephen McQuillan.
Deniable assets work on jobs that require out of the box solutions. When the Johnson says “by any means necessary,” that just opens the door to choices and trouble.
By Any Means Necessary [832KB]
By Any Means Necessary Player Handouts [1.4MB]
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