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Upcoming Releases
The following Shadowrun books are on the upcoming schedule. When we have street dates and previews, those will be posted to the front page.

Vice (Sourcebook)
Vice looks at the criminal element of the Sixth World, from transnational organizations such as the Mafia, the Yakuza, the Triads, and the Vory to local operations like gangs and black marketeers to individual operators who rank high on Interpol's most wanted list. The book details the ins and outs of these organizations, telling runners what they need to do to surviveÑor even profitÑif they run into these groups.

Vice also provides information for players who want to run against or with these organizations, or gamemasters who want to add a taste of organized crime to their games.

Midnight: Dawn of the Artifacts 2 (Adventure)
The Dawn of the Artifacts story continues as runners visit three of the most intriguing cities in North AmericaÑthe feral, bug-haunted city of Chicago, the political hot spot of Denver, and the dangerous, watery tunnels under celebrity-obsessed Los Angeles. All this is done in an effort to recover another artifact, the mysterious Sextant (or Sexton) of the Worlds mentioned in Dunkelzahn's will.

Midnight is a complete adventure that brings gamemasters and players deeper into the secret history of the Sixth World and takes another step toward unleashing powers that could change the world foreverÑwhile, in the meantime, possibly making runners rich or dead.

Corporate Guide (Sourcebook)
The megacorporations at the heart of the Sixth World have long reach and an almost infinite number of tentacles, meaning they have many, many ways to shape the life of everyone on the planet, even runners. This much-requested product brings players up-to-date on the status of the AAA corps, helping them understand what the movers and shakers have been up to and what they'll be doing next.

Corporate Guide also contains rules and guidelines for players and gamemasters who want to run a corporate-centered campaign, including options for playing characters that work forÑand againstÑthe biggest corporations in the world.

Darkest Hour: Dawn of the Artifacts 3 (Adventure)
Jane "Frosty" Foster returns to recruit help for tracking down another artifactÑthe Phaistos Disc, which can help unlock some of the secrets of the Piri Reis Map. This adventure goes international, taking the runners to Hamburg, Europort, and Frankfurt, and bringing them in contact with organized criminals, law enforcement authorities, Aztechnology security forces, and arcanoarcheologists.

Darkest Hour is a complete adventure that continues the Dawn of the Artifacts storyline but can also be played alone. Some of the powers behind the search for the powerful artifacts make themselves more visible as the conclusion of the hunt draws near.

Runner's Toolkit (Box set)
Announced as part of Shadowrun's twentieth anniversary celebration, the Runner's Toolkit contains essentials for groups on their first run or for experienced groups who want important resources in an easy-to-use format. Resources in the set include a gamemaster's screen, a pre-generated auxiliary character and kit system, a collection of essential tables from all of the core rulebooks, a copy of the introductory adventure On the Run, heavy-duty reference sheets covering a variety of common game tasks, and a booklet with sample contacts and adventure seeds.

The Runner's Toolkit will be a handy reference for anyone playing Shadowrun, making it easier for beginners to start playing and for veterans to keep the game moving.

Sixth World Almanac (Sourcebook, full-color, hardcover)
A must-have reference for anyone who cares about the Shadowrun universe, the Sixth World Almanac details the game's history and geography as no other book ever has, and it is highlighted by stunning full-color art. Each year of Shadowrun's history from 1999 to 2072 is detailed, along with write-ups of nearly forty nations from every part of the globe. All of this is accompanied by fiction that brings the history and diversity of the Sixth World to life.

The Sixth World Almanac will be a prime reference work for all fans of Shadowrun for years to come and will showcase the depth and breadth of this incredibly detailed game setting.

Dawn of the Artifacts 4 (Adventure)
The Dawn of the Artifacts plotline concludes, bringing the Sixth World to the brink of an eruption of new magical powers. As with the other adventures, this fourth installment can be played in sequence with the previous adventures or on its own.

Dawn of the Artifacts 4 will open up new plotlines and possibilities for future Shadowrun books and events, while also providing street-level action in key Sixth World settings.



Shadowrun 20th Anniversary Edition
Shadowrun Fourth Edition, 20th Anniversary Edition


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