The following Shadowrun books are on the upcoming schedule. When we have street dates and previews, those will be posted to the front page.

Sacrificial Limb: Boardroom Backstabs 2 (Adventure)
In 2072, Roger Soaring Owl, CEO of Knight Errant, resigned.
In 2073, Roger Soaring Owl was attacked on the streets of Denver. Witnesses were not clear on just what attacked him, but most say it was meaner, stronger, and faster than any metahuman.
Now it’s 2074. It’s time to find out what Roger Soaring Owl learned.
Corporate machinations don’t get any meaner than this. Rivals of the megacorporation are certain it’s hiding some dark secrets, and they’re willing to spend significant nuyen to uncover this information. Runners are going to have to infiltrate an Ares subsidiary and gain the corporation’s trust if they want to discover the secret—and if they do, they will have to find a way to survive with what they have learned.
Sacrificial Limb is the second in the Boardroom Backstabs series of adventures for Shadowrun. It has plot information, NPC details, player handouts, and everything needed to throw players into the depths of corporate espionage, digging for the paydata the megacorps want to keep hidden.
Character Deck (Game Aid)
Fortunes have been made with the right fall of the cards. Now your Shadowrun game can be equally as fortunate. The Character Deck is a collection of cards with all necessary information on a variety of characters presented in an easy-to-use format. Whether you need a quick NPC or are introducing a player to Shadowrun for the first time, the Character Deck makes it easy to select a character, throw them into action, and track the effects. Their laminated surfaces allow you to easily mark down damage, Edge use, and other info, then wipe them clean when you’re ready.
Clearly organized, full of useful information, and presented with eye-catching art, the Character Deck makes Shadowrun faster and more fun than ever. Need top-notch security, a skilled social adept, a Dawkins Group operative, or an expert spellslinger? The Character Deck presents these options and more in an easy-to-use format.
The Clutch of Dragons (Deep Shadows)
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners. Extractions, industrial sabotage, theft, wetwork—there’s plenty of work in all of those areas, and dragons are finding ways to hire the help they need. Maybe they’ll hide their involvement in the run, or maybe they’ll bribe the runners with large piles of nuyen or blackmail them with their past activities. Or maybe they’ll just tell the runners they have a simple choice of working for them or being eaten.
Whatever tactics they choose, the dragons are going to be active and aggressive, and if runners want to survive, they better be on their toes. They need to know who the draconic players are, what they’re up to, and what might happen to them if they fall into a dragon’s grip. They need to be ready for anything, because when dragons go at each other, the world shakes, the earth beneath them burns—and far too often, shadowrunners die.
The Clutch of Dragons provides the information gamemasters and players need to involve draconic plots in their games, from profiles of individuals dragons, their plots, and their lairs to information about the latest efforts to build anti-dragon weapons. This is a critical reference for any players who want to test their skills against the machinations of dragons—or who want to see just how much trouble they can survive.

The Battle For Manhattan: Boardroom Backstabs 3 (Adventure)
TO: Willing recruits
FROM: The people who can pay you
Come to Manhattan. We will pay.
We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money to be made.
You don’t need to pick a side. Sides shift, sides change. In the end, the only consistent thing is that you are the only one you can count on. You fight for yourself. That is something you should be used to. That is how you live.
Come to Manhattan because the corporations are spoiling for a fight. Most of the time, we’re good at keeping our spats clean and civilized. We lie, we cheat, we steal, but we do not engage in anything as vulgar as open street fighting. Sometimes, though, we can’t help ourselves. Sometimes, the tension gets to be too much, and it breaks, and it bursts into the open.
That time is coming.
Bring your skills, bring your wits, and definitely bring your guns. You’ll need everything you got. We are anxious to take advantage of what you have.
Come to Manhattan. We’re waiting for you.
The Battle of Manhattan is the third in the Boardroom Backstabs series of adventures.
Sprawl Sites: North American (Game Aid)
The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know the same truth—the difference between death and survival when entering a hazardous area may be a good map.
Sprawl Sites: North America presents eight full-color maps that can be used in a variety of sprawls, making it simple for gamemasters to call up a number of different locations when they need it. From a luxury hotel to a block of space in an urban barrens, from a shopping mall to a trideo studio, the collection includes maps that can be used in many different situations. The maps are double-sided, with a key on one side, making them useful as both a guide for players and a reference for gamemasters. The package also includes a booklet offering more details about each location.
Shadowrun: 2050 (Alternate Setting)
Chrome eyes. Computers called “decks.” Big cyberlimbs and bigger guns. It’s Shadowrun in the year it all started. Take a step back to Shadowrun’s roots with Shadowrun 2050, a book that combines Twentieth Anniversary Edition rules—the smoothest, most accessible rule set Shadowrun has ever had—with the setting that first made the Sixth World a legend.
Shadowrun 2050 has everything players and gamemasters need to dive into the grimy beauty that kicked off one of the greatest roleplaying settings of all times. With information on how to adapt Twentieth Anniversary Edition Matrix, gear, and magic rules for the 2050 setting, as well as in-universe information about the powers of the world, what shadowrunners will be up to, and who they’ll be running into, Shadowrun 2050 puts a new twist on the classic setting.
Captain Chaos. Maria Mercurial. The Laughing Man. Dirk Montgomery. JetBlack. Hatchetman. Nightfire. And the Shadowland poster who just called himself The Big ‘D’. These people and many others are waiting for you in the year that started it all, a setting brought back to life with new, full-color artwork showing the chrome, dirt, neon, and darkness that was in the heart of Shadowrun when it started and remains at its core today.




