Getting Started

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The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Fourth Edition 20th Anniversary Core Rulebook is fully compatible with all Shadowrun, Fourth Edition books.

eBook Availability
Shadowrun Fourth Edition, 20th Anniversary Edition is available from the following eBook/PDF vendors:

Unable to find the book at your local game store? Order direct:


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RUNNER’S TOOLKIT

When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you’re on to something.

Runner’s Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentieth Anniversary core rulebook. Inside you’ll find:

  • A deluxe, four-panel gamemaster’s screen that puts critical information directly in front of you;
  • On the Run, one of Shadowrun’s most popular introductory adventures;
  • Contacts, Adventures, and Sprawl Sites, a booklet that gives you the who, the what, and the where to launch runners on new missions;
  • 4 laminated maps of Sprawl Site locations;
  • The Pre-generated Auxiliary Character and Kit System, a modular system that makes character and NPC generation simple while keeping characters highly customizable;
  • Anatomy of a Shadowrun, a two-column book; one column tells the story of a high-stakes run, while the other details the tests and rules that players involved in the run would encounter, giving gamemasters insight into how a Shadowrun game flows;
  • Six quick reference sheets that, with the gamemaster’s screen, greatly reduces the time spent flipping through books to find a particular rule;
  • A poster of the Sixth World Seattle skyline; and
  • A book compiling tables from Arsenal, Street Magic, Augmentation , and Unwired—it’s the ultimate shopping list for runners

Runner’s Toolkit is an adrenaline shot to the heart of your Shadowrun game, jolting your runners and keeping them moving until they end up like all good runners—either rich or dead.
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