Catalyst publishes several ready-made adventures that offer the non-layer character statistics, hand-outs, maps, setting information, and plot points needed for gamemasters to take players through exciting runs; the specifics details of what setting, which plot points, and so on, are dependent upon the adventure in question.
- Damage Control: Boardroom Backstabs 1
- Colombian Subterfuge: Horizon Adventure 3
- Anarchy: Subsidized: Horizon Adventure 2
- A Fistful of Credsticks: Horizon Adventure 1
- New Dawn: Dawn of the Artifacts 4
- Darkest Hour: Dawn of the Artifacts 3
- Midnight: Dawn of the Artifacts 2
- Dusk: Dawn of the Artifacts 1

Damage Control: Boardroom Backstabs 1
When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move, snatching up any Saeder-Krupp clients they can pry away, telling them that S-K can’t be trusted in the current turmoil.
Saeder-Krupp, though, is not about to let anyone believe they are weak. They’re going to show that they should never be trifled with, and that clients would be well served to stay with them—or risk the wrath of Lofwyr. They’re bringing runners to Dubai to demonstrate that the largest megacorporation in the world still has strength to spare.
Damage Control is the first in the new Boardroom Backstabs series of adventures for Shadowrun. The series explores one of the classic Shadowrun themes—corporate machinations where every handshake is made with crossed fingers, and the hand you can’t see is always holding a knife. There’s a lot of money to be made on this job, but runners better keep their wits about them if they want to keep all those corporate sharks from feeding on them.
eBook Availability
Damage Control: Boardroom Backstabs 1 is available from the following eBook/PDF vendors:
- Damage Control: Boardroom Backstabs 1 at BattleCorps.com
- Damage Control: Boardroom Backstabs 1 at DriveThruRPG.com
Unable to find the book at your local game store? Order direct:

Colombian Subterfuge: Horizon Adventure 3
If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you.
Amazonia has gone to war with Aztlan, which is supported by the greatest public relations machine the world has ever seen. Ready to fight fire with fire, Amazonia has brought in Horizon to sway public opinion, and possibly the tide of the war, to their side. To make their case, they’ll need stealthy runs, fast moves, and quick thinking. And they’ll need it fast, because Aztlan is pressing hard and not inclined to show any mercy.
Colombian Subterfuge is a complete adventure that brings shadowrunners into the war raging in Bogotá while enlisting them in Horizon’s propaganda efforts. It contains all the information gamemasters need, from plot details to NPC statistics, to plunge players into the chaos of war.
Colombian Subterfuge is the third in the series of Horizon adventures.
eBook Availability
Colombian Subterfuge: Horizon Adventure 3 is available from the following eBook/PDF vendors:
- Colombian Subterfuge: Horizon Adventure 3 at BattleCorps.com
- Colombian Subterfuge: Horizon Adventure 3 at DriveThruRPG.com
Unable to find the book at your local game store? Order direct:

Anarchy: Subsidized: Horizon Adventure 2
The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the charts out of the way. Outright killing the competition is no good—that often just boosts the deceased’s album sales. The secret is to get the public to stop wanting what they’re currently buying, and Horizon has developed some creative ways to make that happen.
Anarchy: Subsidized is a complete adventure that takes shadowrunners to Neo-Tokyo and plunges them into corporate intrigue involving street gangs, vandals, scandal-mongers, and one of the most impressive technological innovations the entertainment industry has ever seen.
eBook Availability
Anarchy: Subsidized: Horizon Adventure 2 is available from the following eBook/PDF vendors:
- Anarchy: Subsidized: Horizon Adventure 2 at BattleCorps.com
- Anarchy: Subsidized: Horizon Adventure 2 at DriveThruRPG.com
Unable to find the book at your local game store? Order direct:

Nothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length of the long, twisted road ahead?
A Fistful of Credsticks begins a new series of adventures centered around the machinations of the Horizon Corporation. Runners will learn more about the dark side of Horizon, leading to future developments that could change the shape of the entire corporation. Runners that see this adventure to the finish will encounter trideo makers, music celebrities, showbiz leeches, some gang members bent on fame, and a very peculiar corporate experiment.
eBook Availability
A Fistful of Credsticks: Horizon Adventure 1 is available from the following eBook/PDF vendors:
- A Fistful of Credsticks: Horizon Adventure 1 at BattleCorps.com
- A Fistful of Credsticks: Horizon Adventure 1 at DriveThruRPG.com
Unable to find the book at your local game store? Order direct:

New Dawn: Dawn of the Artifacts 4
One more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world.
To finish the quest for the artifacts, runners will have to travel to Hong Kong, track down the mobile city of Karavan, penetrate the corp enclave of Neo-Tokyo, and survive an assault on the high seas. The final adventure in the Dawn of the Artifacts series, New Dawn brings the story of the gathering of the artifacts to a rollicking conclusion while setting the stage for the changes the Sixth World will experience once the true power of these artifacts is tapped and unleashed.
New Dawn is the fourth chapter of the Dawn of the Artifacts storyline. This storyline explores the secret history of Shadowrun and offers clues to the mastermind behind the hunt for the artifacts.
eBook Availability
New Dawn: Dawn of the Artifacts 4 is available from the following eBook/PDF vendors:
- New Dawn: Dawn of the Artifacts 4 at BattleCorps.com
- New Dawn: Dawn of the Artifacts 4 at DriveThruRPG.com
Unable to find the book at your local game store? Order direct:

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn…
Eighteen months ago, the Phaistos Disk was stolen from the Herakleion Museum in Athens. Now, Mr. Johnson needs you to find it and bring it back. The hunt will take the runners through the shadows of Europe, and lead to interactions with smugglers, art dealers, and archaeologists. If they survive Interpol, Aztechnology, and an eccentrically violent shadowrunner team, they may just learn who is behind the hunt and why.
Darkest Hour is the third chapter of the Dawn of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun, and offers clues to the true mastermind behind the hunt for the artifacts.
eBook Availability
Darkest Hour: Dawn of the Artifacts 3 is available from the following eBook/PDF vendors:
- Darkest Hour: Dawn of the Artifacts 3 at BattleCorps.com
- Darkest Hour: Dawn of the Artifacts 3 at DriveThruRPG.com
Unable to find the book at your local game store? Order direct:

There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into…
Dusk was only the beginning. Jane “Frosty” Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase across North America, from the frozen, bug-filled wastes of Chicago to the political hotbed of Denver to the Deep Lacuna lurking under Los Angeles.
Midnight is the second adventure in the Dawn of the Artifacts series, giving skilled runners the chance to find a second powerful artifact—and perhaps uncover clues about what makes these treasures so valuable.
eBook Availability
Midnight: Dawn of the Artifacts 2 is available from the following eBook/PDF vendors:
- Midnight: Dawn of the Artifacts 2 at BattleCorps.com
- Midnight: Dawn of the Artifacts 2 at DriveThruRPG.com
Unable to find the book at your local game store? Order direct:

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn…
On the surface, the job seems simple: escort and assist Ms. Johnson as she follows the trail of a man across the globe. The target? An agent of the Atlantean Foundation tracking a priceless stolen artifact. And the trail? It leads to Lagos, the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to Aztechnology… well, welcome to the underside of the artifact business. If you survive, there’s more work a-coming… and maybe even some answers to your questions.
Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves
eBook Availability
Dusk: Dawn of the Artifacts 1 is available from the following eBook/PDF vendors:
Unable to find the book at your local game store? Order direct:





4 Comments
Hello,
I wonder why “On the run” isn’t in this list. Do you consider it not to be a part of the line anymore ?
“On the Run” is now part of the Runner’s Tool Kit and out of print
OK, so I’m a little unsure of what format some of these adventures are released in. Are the Horizon and Boardroom Backstabs series available in hardcopy media version or are they, like I originally believed, to be only available as PDF downloads?
Please, for the sake of all us old-school book collector GMs, could you endeavour to mention clearly which formats your future products will be released as guys. Cheers
Sure, we’ll try to add that to the descriptions. The Horizon series is all out in print, as is the first of the Boardroom Backstabs. All of the other Boardroom Backstabs series will also ome out in print following their PDF release.