Adventures

Catalyst publishes several ready-made adventures that offer the non-layer character statistics, hand-outs, maps, setting information, and plot points needed for gamemasters to take players through exciting runs; the specifics details of what setting, which plot points, and so on, are dependent upon the adventure in question.



 

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A Fistful of Credsticks: Horizon Adventure 1
Nothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length of the long, twisted road ahead? 

A Fistful of Credsticks begins a new series of adventures centered around the machinations of the Horizon Corporation. Runners will learn more about the dark side of Horizon, leading to future developments that could change the shape of the entire corporation. Runners that see this adventure to the finish will encounter trideo makers, music celebrities, showbiz leeches, some gang members bent on fame, and a very peculiar corporate experiment.

eBook Availability
A Fistful of Credsticks: Horizon Adventure 1 is available from the following eBook/PDF vendors:

Unable to find the book at your local game store? Order direct:


 

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Darkest Hour: Dawn of the Artifacts 3
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn… 

Eighteen months ago, the Phaistos Disk was stolen from the Herakleion Museum in Athens. Now, Mr. Johnson needs you to find it and bring it back. The hunt will take the runners through the shadows of Europe, and lead to interactions with smugglers, art dealers, and archaeologists. If they survive Interpol, Aztechnology, and an eccentrically violent shadowrunner team, they may just learn who is behind the hunt and why.
Darkest Hour is the third chapter of the Dawn of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun, and offers clues to the true mastermind behind the hunt for the artifacts.

eBook Availability
Darkest Hour: Dawn of the Artifacts 3 is available from the following eBook/PDF vendors:

Unable to find the book at your local game store? Order direct:


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Midnight: Dawn of the Artifacts 2
There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into… 

Dusk was only the beginning. Jane “Frosty” Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase across North America, from the frozen, bug-filled wastes of Chicago to the political hotbed of Denver to the Deep Lacuna lurking under Los Angeles.

Midnight is the second adventure in the Dawn of the Artifacts series, giving skilled runners the chance to find a second powerful artifact—and perhaps uncover clues about what makes these treasures so valuable.

eBook Availability
Midnight: Dawn of the Artifacts 2 is available from the following eBook/PDF vendors:

Unable to find the book at your local game store? Order direct:


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Dusk: Dawn of the Artifacts 1
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn… 

On the surface, the job seems simple: escort and assist Ms. Johnson as she follows the trail of a man across the globe. The target? An agent of the Atlantean Foundation tracking a priceless stolen artifact. And the trail? It leads to Lagos, the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to Aztechnology… well, welcome to the underside of the artifact business. If you survive, there’s more work a-coming… and maybe even some answers to your questions.

Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves

eBook Availability
Dusk: Dawn of the Artifacts 1 is available from the following eBook/PDF vendors:

Unable to find the book at your local game store? Order direct:

2 Comments

  1. Giseisha
    Posted February 25, 2011 at 10:24 pm | Permalink

    Hello,
    I wonder why “On the run” isn’t in this list. Do you consider it not to be a part of the line anymore ?

    • Caine Hazen
      Posted May 19, 2011 at 10:19 pm | Permalink

      “On the Run” is now part of the Runner’s Tool Kit and out of print

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