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SRM02-13: Take Out Service
by Stephen McQuillan
There is always a price to be paid when organizations grow and expand and no one wants to be left holding the check. Blackmail and kidnapping, of course, are acceptable ways to convince someone else to pay the tab...
Part One: Take Out Service [752KB]
Part Two: Player Handouts [1.5MB]
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SRM02-13: Take Out Service

Feedback is now closed on this scenario.

For campaign purposes, and the purposes of future adventures, here is the adventure outcome:

  • The Emissaries escaped unharmed.
  • The team sided with Irina.



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