Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by Catalyst Game Labs. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign. Missions are divided into seasons, with each season marking one complete campaign. The current season is Season 4 and it returns the Missions campaign back to the Emerald Sprawl, Seattle.
There are also Convention Missions (CMP) adventures, which are exclusive to conventions that Catalyst and Agents for the Catalyst Demo Team are running events at for the year. These Missions are looser and not tied to a specific location of storyline, and will be made available the following year.
Finally, we’re introducing Prime Missions (PM). These are missions designed for high karma characters that have been promoted to Prime Runner status (See the FAQ for more details). These missions are much more dangerous, but the rewards are much greater. Frequently, Prime Missions will revisit previous Missions locations, plots, and NPCs.
Useful Season 4 Files
- Shadowrun Missions FAQ (updated for Season 4)
- Shadowrun Missions Season 4 Calendar
- Shadowrun Missions Season 3 to Season 4 Karma Rollover Log
SEASON 4 MISSIONS
It’s a simple job, to find a missing girl. Of course, nothing is ever simple in the shadows, chummer, and everyone seems to be interested in this job for one reason or another.
When the law puts a bounty on a small time crime boss, it’s time to go collect a payday. The hunt leads down into the Ork Underground where the Tourist Highway is still trying to recover from a devastating fire just a couple short months ago. When your bounty turns out to be more than he seems, there’s a choice to be made. Turn him in, or help him out?
- SRM 04-01 – Hiding in the Dark at BattleCorps.com
- SRM 04-01 – Hiding in the Dark at DriveThruRPG.com
SRM 04-02 – Extraction (Artifact Rush, Part 1)
Horizon has some of the best and brightest college grads working for it in every field of study. Arcanoarcheology is a new field, and Horizon has just hired on one of the most promising minds to ever graduate from MIT&T. Both Draco and the Atlantean Foundation want this student working for them, and they’re both willing to pay big to get what they want.
SRM 04-03 – Rally Cry (Buried Underground, Part 2)
Project Freedom, the initiative to have the Ork Underground recognized as a full district, is underway, and the O.R.C. is holding a public rally on the steps of the Seattle capitol building. Humanis is holding a counter rally, and sparks are expected to fly. Who would be crazy enough to get in the middle of that?
An arcanoarcheologist is in trouble, and she needs a team of runners to help her out. She’s gotten her hands on an artifact that the Foundations will pay big bucks for. Problem is, she stole it and the original owners aren’t real happy with her. Can the runners keep her safe while she finds them all a big payday?
SRM 04-05 – On a Silver Platter (Buried Underground, Part 3)
Your fixer’s daughter was killed by a copycat of the Mayan Cutter last summer, and he’s finally managed to track down the man responsible. He wants revenge, and wants a team of runners to handle that for him. Ready to serve up a side of revenge?
- SRM 04-05 – On a Silver Platter at BattleCorps.com
- SRM 04-05 – On a Silver Platter at DriveThruRPG.com
SRM 04-06 – “Hard Target” (Artifact Rush, Part 3)
A mysterious artifact is in the hands of the Illuminates of the New Dawn, and the only way to find it is a rather unlikely source who’s not going to talk to the runners willingly. Take down a particularly “hard target” and find out where the Illuminates are holed up before they complete their ritual, or things will get a whole lot nastier in Seattle.
SRM 04-07 – Burn (Buried Underground, Part 4)
Deadly accidents have been plaguing the Ork Underground for months now, and your fixer suspects that it may be the work Alamos 20K, the group responsible for torching the Tourist Highway months earlier. Investigate and put an end to these accidents before more innocents get hurt!
THE FOLLOWING SHADOWRUN MISSIONS WILL BE RELEASING IN THE COMING MONTHS.
SRM 04-08 – Brothers United (Artifact Rush, Part 4)
Rumors have been flying for a while of strange goings on at the old Seattle chapterhouse of the United Brotherhood. Investigate and prove the rumors of bug spirits and insect shamans are just that, rumors. Or are they?
SRM 04-09 – Assassin Nation (Buried Underground, Part 5)
Election season is closing in, and Project Freedom is at the center of the 2073 political scene. Both sides are slinging more than mud though, and members of both the O.R.C. and the Seattle Government are turning up dead. Can the runners stop the bloodshed?
SRM 04-10 – Romero and Juliette (Artifact Rush, Part 5)
It’s Halloween in Seattle, and the ghosts and ghouls are out in force. A researcher and the artifact he’s studying go missing, and her boyfriend hires the runners to track him down. Meanwhile, in morgues around the city, the recently dead have gone missing. Coincidence? This is Shadowrun, there are no coincidences.
SRM 04-11 – Not-So-Super Tuesday (Buried Underground, Part 5)
Vote Early, Vote Often! Its election season in Seattle and the hot topic item this year is the Ork Underground. Will it become a fully recognized and funded district of Seattle, or will it be abandoned by the city completely? Over the last year, the runners have gotten their hands on a lot of dirt about both sides of the election that if made public can sway public opinion. Which way will it go? The fate of the Underground is in your hands!
SRM 04-12 – Showcase (Artifact Rush, Part 6)
It’s been a long year for both the Draco and Atlantean Foundations, and they’ve each amassed a nice collection of artifacts. Ares has offered to host a public showing, allowing both groups to show off their finding. When the entire collection is stolen before the show, the runners are hired to recover the artifacts from the thieves. Find the artifacts and return them to their rightful owners…or whoever is paying the most!
CONVENTION MISSION PACKS
CMP 2011-01 – Moving Day
Extracting one person can be tough. Extracting an entire family? That’s on a whole different level. They say “Never deal with a dragon,” but maybe they should add “Never do a job involving grade schoolers and hormonal teens”!
CMP 2011-02 – The Prize of Failure
Every Johnson promises an easy job, and this one’s no exception. Scare an unwilling scientist into extracting willingly. You don’t even have to do the extraction yourself. How hard could this be?
CMP 2011-03 – Threads of the Past
A rockslide on Mt. Rainier has uncovered an ancient ship embedded in the rock, and a tunnel leading into previously unknown caverns inside the volcanic mountain. Grab some rope, lanterns, and a 3 meter pole, because you’ve just been hired to explore this ancient cavern.
CMP 2011-04 – Ancient Pawns
The leadership of the elven gang the Ancients is being challenged, and the challenger is looking for a team of runners to act as his proxies on short notice. Up for a night of mayhem and chaos, Ancients style?
CMP 2011-05 – Burn Notice
Never deal with a dragon? How do you tell him no when Perianwyr calls you to his club in Denver with a job offer? A rogue spy has been causing no end of headache for the Great Dragon Ghostwalker, and he wants this spy burned down. Succeed and you’ll get a great payday. Fail and you could end up lunch.
CMP 2011-06 – TRO 2073
The new season of Desert Wars are brewing, and Ares has a new toy it wants to unveil: A 30 foot tall mech. It’s unwieldy, ungainly, and totally impracticable for modern warfare, but it makes for one hell of a publicity stunt. Ares needs a team of mercs to pilot and/or escort this so-called battlemech. Can the runners keep it in one piece and survive the opening round of Desert Wars 2073?
CMP 2011-07 – Super Brawl Sunday!
It’s Super Brawl 2073, and the fix is in! When you’re hired to infiltrate and fix the biggest sporting event of the year, can you handle the pressure? And more importantly, will you get a pair of sneakers named after you?
CMP 2011-08 – Ain’t That a Kick in the Head?
Barry Mana, the troll with a voice like Sinatra and dance moves like Astaire, has once again come under death threats from ant-metahuman rights groups. When he narrowly escapes two assassination attempts in one night, he decides it’s time to call in some help. Ring-a-ding-ding, baby. Keep this cat alive while he pulls of the show of his career in the City of Lights, Las Vegas!
PM-01 – Hunters Hunted
A strange package given into the care of the runners leads them in a high stakes fight through Manhattan as supernatural forces try to recover it. Who can the runners trust? Where can they turn?
PM -02 – Well Preserved
A missing persons case, ritual magic, and corporate intrigue come together in Denver, with the runners stuck in the middle. Can you get out in one piece?
Season 1, the original Seattle Shadowrun, Third Edition Campaign information can be found here.
Season 2, the Denver campaign, can be found here.
Season 3, the New York campaign, can be found here.