Start 2012 with more Street Legends–ten more character profiles, plot hooks galore!

Welcome to 2012, Shadowrun people! Now that the year is a whole 36 hours or so old, it’s way past time to release a new product, and we’ve got one for you. Following in the footsteps of Street Legends is Street Legends Supplemental (Battleshop, DriveThru), ten new profiles of Sixth World people that are worth telling stories about. You get the in-universe stories, complete NPC stats, and full-color illustrations for each character. Here’s the full complement of details:

Unusual Suspects

Ten people. Ten very different people. A pirate who has made himself into one of the most wanted men in the world. A datathief whose skill is only matched by his flair and panache. Two corporate giants whose personalities—and actual physical makeup—couldn’t be more different. A troll whose name has a history much older than herself. And other individuals with stories and secrets of their own.

Some of them are people you want on your side, and some of them are people who could be very dangerous enemies if you aren’t careful. All of them are people you should know, because all of them have something—money, power, knowledge, or all three—that you can use.

Street Legends Supplemental follows the format of the Street Legends book by presenting information on ten characters from the Shadowrun universe, sharing stories about their activities in the Sixth World and also offering complete game information and statistics for them. Each character also comes with plot information gamemasters can use as they develop their campaigns. While it is a companion to Street Legends, Street Legends Supplemental can be enjoyed entirely on its own.

Street Legends Supplemental is for use with Shadowrun, Twentieth Anniversary Edition.

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Corporate Intrigue Print Pre-order & PDF Available

CAT26451_Corporate Intrigue_Cover_580wide.jpg

You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps.

The corps have the money, and they’ve got all the power that comes with it. If you want to have some of that cash and some of that pull for yourself, you’re going to need to stay alert, move quickly, and remember that while corps are willing to pay for things that help them, deep down they really hate sharing what they’ve got with anyone. Including shadowrunners. Especially shadowrunners.

Corporate Intrigue provides a wealth of plot points and adventure ideas to allow gamemasters to develop corporate-centered campaigns, including plotlines the lead to the discovery of a secret one megacorporation is struggling to contain. Building on information provided in Corporate Guide, Corporate Intrigue provides the story information, location details, and NPC statistics to make running a corporate-themed campaign as easy, fun, and brutal as you want it to be.

Corporate Intrigue PDF (Buy From BattleShop)

Corporate Intrigue PDF (Buy From DriveThruRPG)

Or Pre-order Print & PDF Combo here.

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Another odd pic from an odd day appears–Yeti caught on film!

Our gallery of strange pics from the day expands, as a Yeti in Nepal not only allows himself to be photographed, but appears to be very friendly. He told all the humans in front of him that he would call them George.

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New photo–dragon spotted in Seattle

A dragon has been spotted perched atop Seattle’s Space Needle, as seen in the photo below. We plead with the city’s many coffee vendors–please do not serve this creature. We are pretty sure he has no need of additional caffeine.

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