Shadowrun fans storm through GenCon registration!

I swear, Shadowrun fans, lately you’re acting like someone double-dog dared you to prove your awesomeness, regularly and consistently. The latest in a long line of examples of Shadowrun fans showing their passion came when GenCon event registration opened on Sunday. Our dedicated event staff, headed by Bull and Mike, had put together a fine slate of events, which included more than 65 Missions events, the two-night tournament, the Scramble, and nine Welcome to the Sixth World events that introduce people to the wonderful world of shadowrunning. Altogether, this accounted for more than 550 seats of Shadowrun gaming fun.

And now–gone. There may be a few seats here and there, but we essentially sold out of everything we had in a day. This was the fastest we’ve sold out of Shadowrun gaming slots in more than a decade. Excitement about Shadowrun Tabletop is growing, and I continue to be thrilled to be associated with Shadowrun fans. I don’t, sadly, get to play much at the con, but I’ll be sure to drop by the gaming area and take in the sight of all those tables of active gaming, just to soak in the atmosphere. The atmosphere of people getting shot in the face for money.

Thanks again, Shadowrun fans!

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Gun Heaven 2 now out! Fifty new guns! Need we say more?

Seriously. We thought that we could make this whole post say this:

“Gun Heaven 2

Fifty new guns

Buy at the Battleshop or DriveThruRPG.

Go now.”

But we decided a little more was necessary. So–there’s a bunch of new guns out, one kind of new ammo, and all sorts of fun. Here are more details:

Friend of the Desperate and the Hunted

The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll need one that suits you perfectly. And to find the right match, it’s best if you have a lot of choices.

Welcome back to Gun Heaven, where your next best friend is waiting for you. Dozens of options await, from the troll-friendly Krime Cannon to the foldable Terracotta Arms Mordred, from the stylish Shiawase Arms K2072 to the true tool of the desperate, the Barrens Special. And on top of that is a new breakthrough in ammo that gives you a better chance to hit your intended target.

Gun Heaven 2 contains fifty new guns for Shadowrun, each with a large, full-color illustration and complete game information and statistics. They’re waiting for you—take a look and find that special friend that fits perfectly in your hands.

Gun Heaven 2 is for use with Shadowrun, Twentieth Anniversary Edition.

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New Mission now available–bad craziness for all!

Convention season is gearing up, so this is a great time for a new Mission to come out, and we’ve got one! The latest Mission, SRM 04-08: Brothers United is now on sale (Battleshop, DriveThruRPG). Here are the details:

Fates Worse Than Death

A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, past dangerous entities, and, eventually, to a supposedly abandoned building that holds at least two dark secrets. If they’re lucky, they’ll find Ruth alive. If they’re unlucky, they’ll find her alive and transformed.

In SRM 04-08: Brothers United, runners have some difficult obstacles and tough opponents to face if they want to reach their final goal. Along the way, they may discover that there are indeed some fates worse than death, but they’ll also get a reminder that death is bad enough.

SRM 04-08: Brothers United is the latest in the Shadowrun Missions living campaign, giving players the chance to be involved in pivotal events shaping the Sixth World. It is for use with Shadowrun, Twentieth Anniversary Edition.

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Get extreme with Hazard Pay! New sourcebook available for PDF purchase, print pre-order!

The Sixth World is a big, wonderful place, as long as “wonderful” means “polluted and full of conditions and creatures that want to kill you.” Our latest sourcebook, Hazard Pay, is now available for print pre-order and PDF purchase (Battleshop, DriveThruRPG), and it gives you what you need to know to stage runs in some of the most hostile spots on—and off—Earth. Here’s the rundown:

The Ends of the Earth—And Beyond

Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the deep oceans to the empty void of outer space, there is work to be had for runners brave and resourceful enough to take it. Of course, there are also dozens of new ways to die, so you should probably see if Mr. Johnson will chip in a little extra pay.

Hazard Pay takes shadowrunners into different extreme environments across the Sixth World, providing the descriptions, plot hooks, gear, and other information gamemasters and players need to use these environments in their game. From mysterious monuments under the sea to battered jalopies that just might make it into orbit without disintegrating, Hazard Pay presents myriad challenges for runners who are prepared for trouble and ready for anything.

Hazard Pay is for use with Shadowrun, Twentieth Anniversary Edition.

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